Wizards have low HP and a positive Con will only provide a limited benefit(on the other hand, you dont want to get even less health, which is why we dont go below 10). RELATED: Pillars of Eternity 2: Every Main Class, Ranked This build does actually work in Turn-Based too as both classes have excellent passive and free action abilities. Constitution shouldn't be dumped either, and dex. Poe isn't really about min maxing so I wouldn't recommend dumping resolve to 3 like that build does, I'd maybe dump to 8 at most. Might I'd pump no further than 14, and you're perfectly fine with a 10 might if need be. Intelligence is important as well(16 or 17, if possible), as it helps with your AoE effects and durations.ĭex should be 12, just so that you can keep up with enemy cloth/light armor characters.Ĭon and Resolve can stay at 10. Pillars of Eternity II: Deadfire Pillars of Eternity Tyranny Armored Warfare Pillars of Eternity: Lords of the Eastern Reach Pathfinder South Park: The Stick of Truth Blogs Activity. On turn based I'd do an evoker build, but max perception instead of might. Further, you dont benefit from the action speed bonuses of dual wield since that doesnt really matter in TB. It gets the same blanket -35 reduction like in RTWP, but it doesnt apply to any ability that is a primary attack. The Wizard has some really strong options for crowd control(some of them combines damage and CC, like Chill Fog), as well as a lot of mobility which can be used creatively.Īs some said above, max Perception, as accuracy is very important. The higher might you have, the better dual wielding will be. A common place we all go back to far too often. Thanks, Ive just started PoE2 so I mustve missed that option. ![]() Dex is pretty much a dump stat and Might not. Based on my experience (just finished the game in turn based), anything that's supposed to land multiple hits, anything that relies on combos, any action/attack speed variance instantly turns into poop in turn based. Unless youre talking about PoE1, in which case you dont. In turn based you can't even land a proper hit. ![]() It scales well with both Might(due to the very high base damage) and Intelligence(as it can allow for multiple turns of damage, while casting other spells).Īlso, even as a damage focused wizard(either Evoker or no subclass, and personally I prefer no subclass), there will be times where it is more beneficial to throw out a debuff. Its an option when you start a new game in PoE2. In turn based, they have been substantially buffed.
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